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Relocation table : ウィキペディア英語版
Relocation (computing)

Relocation is the process of assigning load addresses to various parts of a program and adjusting the code and data in the program to reflect the assigned addresses.〔

A linker usually performs relocation in conjunction with symbol resolution, the process of searching files and libraries to replace symbolic references or names of libraries with actual usable addresses in memory before running a program.
Relocation is typically done by the linker at link time, but it can also be done at run time by a relocating loader, or by the running program itself. Some architectures avoid relocation entirely by deferring address assignment to run time; this is known as zero address arithmetic.
== Relocation procedure ==
Relocation is typically done in two steps:
#Each object file has various sections like code, data, .bss etc. To combine all the objects to a single executable, the linker merges all sections of similar type into a single section of that type. The linker then assigns run time addresses to each section and each symbol. At this point, the code (functions) and data (global variables) will have unique run time addresses.
#Each section refers to one or more symbols which should be modified so that they point to the correct run time addresses based on information stored in a relocation table in the object file.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Relocation (computing)」の詳細全文を読む



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